unreal.InComponentSpringCollisionGroup

class unreal.InComponentSpringCollisionGroup

Bases: StructBase

In Component Spring Collision Group

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: ChaosDeformableSolverGroups.h

Editor Properties: (see get_editor_property/set_editor_property)

  • do_in_component_spring_collision (bool): [Read-Write] If uses in-component spring self-collision

  • n_ring_excluded (int32): [Read-Write] N ring to exclude for in-component spring self-collision