unreal.InComponentSpringCollisionGroup¶
- class unreal.InComponentSpringCollisionGroup¶
Bases:
StructBaseIn Component Spring Collision Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverGroups.h
Editor Properties: (see get_editor_property/set_editor_property)
do_in_component_spring_collision(bool): [Read-Write] If uses in-component spring self-collisionn_ring_excluded(int32): [Read-Write] N ring to exclude for in-component spring self-collision