unreal.InAppPurchaseCallbackProxy
¶
- class unreal.InAppPurchaseCallbackProxy(outer=None, name='None')¶
Bases:
unreal.Object
In App Purchase Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: InAppPurchaseCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(InAppPurchaseResult): [Read-Write] Called when there is an unsuccessful In-App Purchase transactionon_success
(InAppPurchaseResult): [Read-Write] Called when there is a successful In-App Purchase transaction
- classmethod create_proxy_object_for_in_app_purchase(player_controller, product_request) → InAppPurchaseCallbackProxy¶
Kicks off a transaction for the provided product identifier
- Parameters
player_controller (PlayerController) –
product_request (InAppPurchaseProductRequest) –
- Returns
- Return type
- property on_failure¶
[Read-Write] Called when there is an unsuccessful In-App Purchase transaction
- Type
- property on_success¶
[Read-Write] Called when there is a successful In-App Purchase transaction
- Type