unreal.ImportFromDNAParams

class unreal.ImportFromDNAParams(import_whole_rig: bool = False, alignment_options: MetaHumanAlignmentOptions = Ellipsis)

Bases: StructBase

Import from DNAParams

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterEditor

  • File: MetaHumanCharacterEditorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alignment_options (MetaHumanAlignmentOptions): [Read-Write] Set the alignment options to use when importing a MetaHuman DNA head asset

  • import_whole_rig (bool): [Read-Write] Set to true to import the DNA and create a fully rigged Character which cannot be edited (and any other options will be ignored); if false, the DNA will be fitted to give an editable mesh

property alignment_options: MetaHumanAlignmentOptions

[Read-Write] Set the alignment options to use when importing a MetaHuman DNA head asset

Type:

(MetaHumanAlignmentOptions)

property import_whole_rig: bool

[Read-Write] Set to true to import the DNA and create a fully rigged Character which cannot be edited (and any other options will be ignored); if false, the DNA will be fitted to give an editable mesh

Type:

(bool)