unreal.ImportFromDNAParams¶
- class unreal.ImportFromDNAParams(isolate_head_from_body: bool = False, import_whole_rig: bool = False, alignment_options: MetaHumanAlignmentOptions = Ellipsis)¶
Bases:
StructBaseImport from DNAParams
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterEditor
File: MetaHumanCharacterEditorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment_options(MetaHumanAlignmentOptions): [Read-Write] Set the alignment options to use when importing a MetaHuman DNA head assetimport_whole_rig(bool): [Read-Write] When enabled, the entire rig is replaced from the DNA file (mesh, joints, skin weights and RBFs), resulting in a fixed, non-editable body type. If unchecked, the head DNA file will only be used for neck alignment.isolate_head_from_body(bool): [Read-Write] Separates the head from the body, preventing the head being updated by any body changes
- property alignment_options: MetaHumanAlignmentOptions¶
[Read-Write] Set the alignment options to use when importing a MetaHuman DNA head asset
- Type: