unreal.ImportFromIdentityParams¶
- class unreal.ImportFromIdentityParams(use_eye_meshes: bool = False, use_teeth_mesh: bool = False, use_metric_scale: bool = False)¶
Bases:
StructBaseImport from Identity Params
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterEditor
File: MetaHumanCharacterEditorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
use_eye_meshes(bool): [Read-Write] Set to true to use the eye meshes to fit when importing a MetaHuman Identity asset; if false, they are not useduse_metric_scale(bool): [Read-Write] Set to true to use the metric scale of the Identity head when importing a MetaHuman Identity asset; if false, the Identity head will be scaled to MetaHuman sizeuse_teeth_mesh(bool): [Read-Write] Set to true to use the teeth mesh to fit when importing a MetaHuman Identity asset; if false, it is not used
- property use_eye_meshes: bool¶
[Read-Write] Set to true to use the eye meshes to fit when importing a MetaHuman Identity asset; if false, they are not used
- Type:
(bool)