unreal.ImportFromIdentityParams

class unreal.ImportFromIdentityParams(use_eye_meshes: bool = False, use_teeth_mesh: bool = False, use_metric_scale: bool = False)

Bases: StructBase

Import from Identity Params

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterEditor

  • File: MetaHumanCharacterEditorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • use_eye_meshes (bool): [Read-Write] Set to true to use the eye meshes to fit when importing a MetaHuman Identity asset; if false, they are not used

  • use_metric_scale (bool): [Read-Write] Set to true to use the metric scale of the Identity head when importing a MetaHuman Identity asset; if false, the Identity head will be scaled to MetaHuman size

  • use_teeth_mesh (bool): [Read-Write] Set to true to use the teeth mesh to fit when importing a MetaHuman Identity asset; if false, it is not used

property use_eye_meshes: bool

[Read-Write] Set to true to use the eye meshes to fit when importing a MetaHuman Identity asset; if false, they are not used

Type:

(bool)

property use_metric_scale: bool

[Read-Write] Set to true to use the metric scale of the Identity head when importing a MetaHuman Identity asset; if false, the Identity head will be scaled to MetaHuman size

Type:

(bool)

property use_teeth_mesh: bool

[Read-Write] Set to true to use the teeth mesh to fit when importing a MetaHuman Identity asset; if false, it is not used

Type:

(bool)