unreal.ImportAssetParameters
¶
- class unreal.ImportAssetParameters(reimport_asset: Object = Ellipsis, reimport_source_index: int = 0, is_automated: bool = False, override_pipelines: Array[InterchangePipelineBase] = [], on_asset_done: OnObjectImportDoneDynamic = Ellipsis, on_assets_import_done: OnImportDoneDynamic = Ellipsis, on_scene_object_done: OnObjectImportDoneDynamic = Ellipsis, on_scene_import_done: OnImportDoneDynamic = Ellipsis)¶
Bases:
StructBase
ns UE
C++ Source:
Module: InterchangeEngine
File: InterchangeManager.h
Editor Properties: (see get_editor_property/set_editor_property)
is_automated
(bool): [Read-Write] Is Automated: Tell interchange that import is automated and it shouldn’t present a model windowon_asset_done
(OnObjectImportDoneDynamic): [Read-Write] On Asset Done: Delegates used track the imported objects // This is called each time an asset is imported or reimported from the import callon_assets_import_done
(OnImportDoneDynamic): [Read-Write] On Assets Import Done: This is called when all the assets where imported from the source dataon_scene_import_done
(OnImportDoneDynamic): [Read-Write] On Scene Import Done: This is called when all the scene object where imported from the source dataon_scene_object_done
(OnObjectImportDoneDynamic): [Read-Write] On Scene Object Done: This is called each time an object in the scene is imported or reimported from the import calloverride_pipelines
(Array[InterchangePipelineBase]): [Read-Write] Override Pipelines: Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chosereimport_asset
(Object): [Read-Write] Reimport Asset: If the import is a reimport for a specific asset set the asset to reimport herereimport_source_index
(int32): [Read-Write] Reimport Source Index: If we are doing a reimport, set the source index here. Some asset have more then one source file when they import partial part of there content.
- property is_automated: bool¶
[Read-Write] Is Automated: Tell interchange that import is automated and it shouldn’t present a model window
- Type:
(bool)
- property on_asset_done: OnObjectImportDoneDynamic¶
[Read-Write] On Asset Done: Delegates used track the imported objects // This is called each time an asset is imported or reimported from the import call
- Type:
- property on_assets_import_done: OnImportDoneDynamic¶
[Read-Write] On Assets Import Done: This is called when all the assets where imported from the source data
- Type:
- property on_scene_import_done: OnImportDoneDynamic¶
[Read-Write] On Scene Import Done: This is called when all the scene object where imported from the source data
- Type:
- property on_scene_object_done: OnObjectImportDoneDynamic¶
[Read-Write] On Scene Object Done: This is called each time an object in the scene is imported or reimported from the import call
- Type:
- property override_pipelines: Array[InterchangePipelineBase]¶
[Read-Write] Override Pipelines: Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chose
- Type: