unreal.ImpactDamageOverride
¶
- class unreal.ImpactDamageOverride¶
Bases:
EnumBase
Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.
C++ Source:
Plugin: ApexDestruction
Module: ApexDestruction
File: DestructibleMesh.h
- IDO_NONE: ImpactDamageOverride¶
0
- IDO_OFF: ImpactDamageOverride¶
2
- IDO_ON: ImpactDamageOverride¶
1