unreal.ImpactDamageOverride¶
- class unreal.ImpactDamageOverride¶
Bases:
EnumBaseChunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.
C++ Source:
Plugin: ApexDestruction
Module: ApexDestruction
File: DestructibleMesh.h
- IDO_NONE: ImpactDamageOverride = Ellipsis¶
0
- IDO_OFF: ImpactDamageOverride = Ellipsis¶
2
- IDO_ON: ImpactDamageOverride = Ellipsis¶
1