unreal.ImagePlateParameters

class unreal.ImagePlateParameters(material=None, texture_parameter_name='InputTexture', fill_screen=True, fill_screen_amount=[100.0, 100.0], fixed_size=[100.0, 100.0], render_texture=None)

Bases: unreal.StructBase

Image Plate Parameters

C++ Source:

  • Plugin: ImagePlate

  • Module: ImagePlate

  • File: ImagePlateComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_screen (bool): [Read-Write] Automatically size the plate based on the active camera’s lens and filmback settings. Target Camera is found by looking for an active camera component from this component’s actor, through its attached parents.

  • fill_screen_amount (Vector2D): [Read-Write] The amount to fill the screen with when attached to a camera

  • fixed_size (Vector2D): [Read-Write] The fixed size of the image plate

  • material (MaterialInterface): [Read-Write] The material that the image plate is rendered with.

  • render_texture (Texture): [Read-Write] Transient texture that receives image frames

  • texture_parameter_name (Name): [Read-Write] Name of a texture parameter inside the material to patch the render target texture to

property fill_screen

[Read-Write] Automatically size the plate based on the active camera’s lens and filmback settings. Target Camera is found by looking for an active camera component from this component’s actor, through its attached parents.

Type

(bool)

property fill_screen_amount

[Read-Write] The amount to fill the screen with when attached to a camera

Type

(Vector2D)

property fixed_size

[Read-Write] The fixed size of the image plate

Type

(Vector2D)

property material

[Read-Write] The material that the image plate is rendered with.

Type

(MaterialInterface)

property render_texture

[Read-Only] Transient texture that receives image frames

Type

(Texture)

property texture_parameter_name

[Read-Write] Name of a texture parameter inside the material to patch the render target texture to

Type

(Name)