unreal.IKRig_PoleSolverEffector¶
- class unreal.IKRig_PoleSolverEffector(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectIKRig Pole Solver Effector
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRig_PoleSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Blend the effector on/off. Range is 0-1. Default is 1.0.bone_name(Name): [Read-Only]goal_name(Name): [Read-Only]