unreal.IKRigSetTransformSettings¶
- class unreal.IKRigSetTransformSettings(goal: Name = 'None', bone_to_affect: Name = 'None', position_alpha: float = 0.0, rotation_alpha: float = 0.0, alpha: float = 0.0)¶
Bases:
IKRigSolverSettingsBaseIKRig Set Transform Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigSetTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Blend the total effect on/off. Range is 0-1. Default is 1.0.bone_to_affect(Name): [Read-Only] The bone to affectgoal(Name): [Read-Only] The goal used to affect the bone transformposition_alpha(float): [Read-Write] Blend the translation on/off. Range is 0-1. Default is 1.0.propagate_to_children(bool): [Read-Write] If true, the transform modification will propagate to the hierarchy below the target bone.rotation_alpha(float): [Read-Write] Blend the rotation on/off. Range is 0-1. Default is 1.0.
- property alpha: float¶
[Read-Write] Blend the total effect on/off. Range is 0-1. Default is 1.0.
- Type:
(float)