unreal.IKRigSetTransformSettings

class unreal.IKRigSetTransformSettings(goal: Name = 'None', bone_to_affect: Name = 'None', position_alpha: float = 0.0, rotation_alpha: float = 0.0, alpha: float = 0.0)

Bases: IKRigSolverSettingsBase

IKRig Set Transform Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigSetTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Blend the total effect on/off. Range is 0-1. Default is 1.0.

  • bone_to_affect (Name): [Read-Only] The bone to affect

  • goal (Name): [Read-Only] The goal used to affect the bone transform

  • position_alpha (float): [Read-Write] Blend the translation on/off. Range is 0-1. Default is 1.0.

  • propagate_to_children (bool): [Read-Write] If true, the transform modification will propagate to the hierarchy below the target bone.

  • rotation_alpha (float): [Read-Write] Blend the rotation on/off. Range is 0-1. Default is 1.0.

property alpha: float

[Read-Write] Blend the total effect on/off. Range is 0-1. Default is 1.0.

Type:

(float)

property bone_to_affect: Name

[Read-Only] The bone to affect

Type:

(Name)

property goal: Name

[Read-Only] The goal used to affect the bone transform

Type:

(Name)

property position_alpha: float

[Read-Write] Blend the translation on/off. Range is 0-1. Default is 1.0.

Type:

(float)

property rotation_alpha: float

[Read-Write] Blend the rotation on/off. Range is 0-1. Default is 1.0.

Type:

(float)