unreal.IKRigPoleSolverSettings¶
- class unreal.IKRigPoleSolverSettings(start_bone: Name = 'None', end_bone: Name = 'None', aim_at_goal: Name = 'None', alpha: float = 0.0)¶
Bases:
IKRigSolverSettingsBaseIKRig Pole Solver Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigPoleSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
aim_at_goal(Name): [Read-Only]alpha(float): [Read-Write] Blend the effect on/off. Range is 0-1. Default is 1.0.end_bone(Name): [Read-Only]start_bone(Name): [Read-Only]