unreal.IKRigPoleSolverSettings

class unreal.IKRigPoleSolverSettings(start_bone: Name = 'None', end_bone: Name = 'None', aim_at_goal: Name = 'None', alpha: float = 0.0)

Bases: IKRigSolverSettingsBase

IKRig Pole Solver Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigPoleSolver.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aim_at_goal (Name): [Read-Only]

  • alpha (float): [Read-Write] Blend the effect on/off. Range is 0-1. Default is 1.0.

  • end_bone (Name): [Read-Only]

  • start_bone (Name): [Read-Only]

property aim_at_goal: Name

[Read-Only]

Type:

(Name)

property alpha: float

[Read-Write] Blend the effect on/off. Range is 0-1. Default is 1.0.

Type:

(float)

property end_bone: Name

[Read-Only]

Type:

(Name)

property start_bone: Name

[Read-Only]

Type:

(Name)