unreal.IKRigDefinition
¶
- class unreal.IKRigDefinition(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
IKRig Definition
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_goals
(bool): [Read-Write] Draw Goals: Draw bones in the viewport.goal_size
(float): [Read-Write] Goal Size: The size of the Goals in the editor viewport.goal_thickness
(float): [Read-Write] Goal Thickness: The thickness of the Goals in the editor viewport.preview_skeletal_mesh
(SkeletalMesh): [Read-Write] Preview Skeletal Mesh: The skeletal mesh to run the IK solve on (loaded into viewport). NOTE: you can assign ANY Skeletal Mesh to apply the IK Rig to. Compatibility is determined when a new mesh is assigned by comparing it’s hierarchy with the goals, solvers and bone settings required by the rig. See output log for details.