unreal.IKRigDefinition

class unreal.IKRigDefinition(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

IKRig Definition

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_goals (bool): [Read-Write] Draw Goals: Draw bones in the viewport.

  • goal_size (float): [Read-Write] Goal Size: The size of the Goals in the editor viewport.

  • goal_thickness (float): [Read-Write] Goal Thickness: The thickness of the Goals in the editor viewport.

  • preview_skeletal_mesh (SkeletalMesh): [Read-Write] Preview Skeletal Mesh: The skeletal mesh to run the IK solve on (loaded into viewport). NOTE: you can assign ANY Skeletal Mesh to apply the IK Rig to. Compatibility is determined when a new mesh is assigned by comparing it’s hierarchy with the goals, solvers and bone settings required by the rig. See output log for details.