unreal.IKRigDefinition

class unreal.IKRigDefinition(outer=None, name='None')

Bases: unreal.Object

IKRig Definition

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_size (float): [Read-Write] Bone Size: The size of the Bones in the editor viewport.

  • draw_bones (bool): [Read-Write] Draw Bones: Draw bones in the viewport.

  • draw_goals (bool): [Read-Write] Draw Goals: Draw bones in the viewport.

  • goal_size (float): [Read-Write] Goal Size: The size of the Goals in the editor viewport.

  • goal_thickness (float): [Read-Write] Goal Thickness: The thickness of the Goals in the editor viewport.

  • preview_skeletal_mesh (SkeletalMesh): [Read-Only] Preview Skeletal Mesh: The skeletal mesh that was used as the source of the skeleton data. Also used for preview. NOTE: the IK rig may be played back on ANY skeleton that is compatible with it’s hierarchy.