unreal.IKRigDefinition¶
- class unreal.IKRigDefinition(outer=None, name='None')¶
Bases:
unreal.ObjectIKRig Definition
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_size(float): [Read-Write] Bone Size: The size of the Bones in the editor viewport.draw_bones(bool): [Read-Write] Draw Bones: Draw bones in the viewport.draw_goals(bool): [Read-Write] Draw Goals: Draw bones in the viewport.goal_size(float): [Read-Write] Goal Size: The size of the Goals in the editor viewport.goal_thickness(float): [Read-Write] Goal Thickness: The thickness of the Goals in the editor viewport.preview_skeletal_mesh(SkeletalMesh): [Read-Only] Preview Skeletal Mesh: The skeletal mesh that was used as the source of the skeleton data. Also used for preview. NOTE: the IK rig may be played back on ANY skeleton that is compatible with it’s hierarchy.