unreal.IKRigBoneSettingsBase

class unreal.IKRigBoneSettingsBase(bone: Name = 'None')

Bases: IKRigSettingsBase

This is the base class for defining editable per-bone settings for your custom IKRig solver. For example, your solver may have rotation limits per-bone which can be stored here. NOTE: the derived type must be returned by the solver’s GetBoneSettingsType() and GetBoneSettings()

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigSolverBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone (Name): [Read-Only] The bone these settings are applied to.

property bone: Name

[Read-Only] The bone these settings are applied to.

Type:

(Name)