unreal.IKRigBoneSettingsBase¶
- class unreal.IKRigBoneSettingsBase(bone: Name = 'None')¶
Bases:
IKRigSettingsBaseThis is the base class for defining editable per-bone settings for your custom IKRig solver. For example, your solver may have rotation limits per-bone which can be stored here. NOTE: the derived type must be returned by the solver’s GetBoneSettingsType() and GetBoneSettings()
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigSolverBase.h
Editor Properties: (see get_editor_property/set_editor_property)
bone(Name): [Read-Only] The bone these settings are applied to.