unreal.IKRetargetStretchChainOpSettings

class unreal.IKRetargetStretchChainOpSettings(lod_threshold: int = 0, ik_rig_asset: IKRigDefinition = Ellipsis, chains_to_stretch: None = [])

Bases: IKRetargetOpSettingsBase

IKRetarget Stretch Chain Op Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: StretchChainOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chains_to_stretch (Array[RetargetStretchChainSettings]): [Read-Write]

  • ik_rig_asset (IKRigDefinition): [Read-Write] The target IK Rig asset that contains the bones chains this op will modify.

  • lod_threshold (int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.

property chains_to_stretch: None

[Read-Write]

Type:

(Array[RetargetStretchChainSettings])

property ik_rig_asset: IKRigDefinition

[Read-Write] The target IK Rig asset that contains the bones chains this op will modify.

Type:

(IKRigDefinition)