unreal.IKRetargetScaleSourceOpSettings

class unreal.IKRetargetScaleSourceOpSettings(lod_threshold: int = 0, source_scale_factor: float = 0.0, scale_pivot: ScaleSourcePivot = Ellipsis, project_scale_pivot_to_floor: bool = False)

Bases: IKRetargetOpSettingsBase

IKRetarget Scale Source Op Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: ScaleSourceOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lod_threshold (int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.

  • project_scale_pivot_to_floor (bool): [Read-Write]

  • scale_pivot (ScaleSourcePivot): [Read-Write]

  • scale_pivot_bone (BoneReference): [Read-Write]

  • source_scale_factor (double): [Read-Write] Range 0.01 to +inf. Default 1. Scales the incoming source pose. Affects entire skeleton and all IK goals.

property project_scale_pivot_to_floor: bool

[Read-Write]

Type:

(bool)

property scale_pivot: ScaleSourcePivot

[Read-Write]

Type:

(ScaleSourcePivot)

property source_scale_factor: float

[Read-Write] Range 0.01 to +inf. Default 1. Scales the incoming source pose. Affects entire skeleton and all IK goals.

Type:

(double)