unreal.IKRetargetScaleSourceOpSettings¶
- class unreal.IKRetargetScaleSourceOpSettings(lod_threshold: int = 0, source_scale_factor: float = 0.0, scale_pivot: ScaleSourcePivot = Ellipsis, project_scale_pivot_to_floor: bool = False)¶
Bases:
IKRetargetOpSettingsBaseIKRetarget Scale Source Op Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: ScaleSourceOp.h
Editor Properties: (see get_editor_property/set_editor_property)
lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.project_scale_pivot_to_floor(bool): [Read-Write]scale_pivot(ScaleSourcePivot): [Read-Write]scale_pivot_bone(BoneReference): [Read-Write]source_scale_factor(double): [Read-Write] Range 0.01 to +inf. Default 1. Scales the incoming source pose. Affects entire skeleton and all IK goals.
- property scale_pivot: ScaleSourcePivot¶
[Read-Write]
- Type: