unreal.IKRetargetPose
¶
- class unreal.IKRetargetPose¶
Bases:
StructBase
IKRetarget Pose
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRetargeter.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_rotation_offsets
(Map[Name, Quat]): [Read-Write] these are LOCAL-space rotation deltas to be applied to a bone to modify it’s retarget poseroot_translation_offset
(Vector): [Read-Write] a translational delta in GLOBAL space, applied only to the retarget root bone