unreal.IKRetargetPose

class unreal.IKRetargetPose

Bases: StructBase

IKRetarget Pose

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRetargeter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_rotation_offsets (Map[Name, Quat]): [Read-Write] these are LOCAL-space rotation deltas to be applied to a bone to modify it’s retarget pose

  • root_translation_offset (Vector): [Read-Write] a translational delta in GLOBAL space, applied only to the retarget root bone