unreal.IKRetargetPelvicMotionOpSettings¶
- class unreal.IKRetargetPelvicMotionOpSettings(enabled: bool = False, lod_threshold: int = 0, target_physics_asset_override: PhysicsAsset = Ellipsis, body_mapping: None = {}, target_pelvic_bone: Name = 'None', check_prop_bones: None = [], distance_threshold: float = 0.0, dist_half_point_lambda: float = 0.0, distance_weight_mode: DistanceWeightMode = Ellipsis, contribution_sum_weight: float = 0.0, temporal_smoothing_radius: int = 0, ignore_source_scale: bool = False, retarget_contact_alpha: float = 0.0, retarget_spring_alpha: float = 0.0, debug_draw_body_pairs: bool = False, debug_full_retarget_pair_bones: None = [], debug_draw_goal_contributions: bool = False, debug_draw_retarget_vert_averages: bool = False, debug_draw_physics_bodies: bool = False, debug_draw_body_transforms: bool = False, dry_run: bool = False)¶
Bases:
IKRetargetOpSettingsBaseRelative Pelvic Motion Settings
C++ Source:
Plugin: RelativeIKOp
Module: RelativeIKOp
File: RelativePelvicMotionOp.h
Editor Properties: (see get_editor_property/set_editor_property)
body_mapping(Map[Name, Name]): [Read-Write] Physics body source -> target name mappingcheck_prop_bones(Array[PinBoneSettings]): [Read-Write] List of attach (prop) bones that can contribute to pelvic motion relationships NOTE: unlike relative ik, these bones are not pinned by the opcontribution_sum_weight(double): [Read-Write] IK Goal normalization (internally multiplied by total of contribution weights)debug_draw_body_pairs(bool): [Read-Write] Draw source and target body pair relationships for current animationdebug_draw_body_transforms(bool): [Read-Write] Show body-local transform setup (like baked verts)debug_draw_goal_contributions(bool): [Read-Write] Draw each pair’s goal contribution (white) and show weighted final goal location (yellow)debug_draw_physics_bodies(bool): [Read-Write] Display source and target physics bodies for baked datadebug_draw_retarget_vert_averages(bool): [Read-Write] Draw retarget pair-line for each pair contributiondebug_full_retarget_pair_bones(Array[Name]): [Read-Write] Draw full retarget space (quad) pair relationshipsdist_half_point_lambda(double): [Read-Write] DistHalfPointLambda*DistanceThreshold is the place where distance weight value be 0.5distance_threshold(double): [Read-Write] Maximum distance for which body pair info is bakeddistance_weight_mode(DistanceWeightMode): [Read-Write] DistHalfPointLambda*DistanceThreshold is the place where distance weight value be 0.5dry_run(bool): [Read-Write] Run op and display debug info but DON’T update IK Goalsenabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.ignore_source_scale(bool): [Read-Write] Ignore source scaling when computing relative distance relationshipslod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.retarget_contact_alpha(double): [Read-Write] Alpha from contact-body to secondary body representation in contribution pairsretarget_spring_alpha(double): [Read-Write] Alpha between primary and secondary pair distance relationshiptarget_pelvic_bone(Name): [Read-Write] Physics body source -> target name mappingtarget_physics_asset_override(PhysicsAsset): [Read-Write] Target mesh physics asset for retargeting relative body pair verticestemporal_smoothing_radius(int32): [Read-Write] Frames of temporal smoothing of body pair verts (0 is no smoothing)
- property check_prop_bones: None¶
[Read-Write] List of attach (prop) bones that can contribute to pelvic motion relationships NOTE: unlike relative ik, these bones are not pinned by the op
- Type:
- property contribution_sum_weight: float¶
[Read-Write] IK Goal normalization (internally multiplied by total of contribution weights)
- Type:
(double)
- property debug_draw_body_pairs: bool¶
[Read-Write] Draw source and target body pair relationships for current animation
- Type:
(bool)
- property debug_draw_body_transforms: bool¶
[Read-Write] Show body-local transform setup (like baked verts)
- Type:
(bool)
- property debug_draw_goal_contributions: bool¶
[Read-Write] Draw each pair’s goal contribution (white) and show weighted final goal location (yellow)
- Type:
(bool)
- property debug_draw_physics_bodies: bool¶
[Read-Write] Display source and target physics bodies for baked data
- Type:
(bool)
- property debug_draw_retarget_vert_averages: bool¶
[Read-Write] Draw retarget pair-line for each pair contribution
- Type:
(bool)
- property debug_full_retarget_pair_bones: None¶
[Read-Write] Draw full retarget space (quad) pair relationships
- property dist_half_point_lambda: float¶
[Read-Write] DistHalfPointLambda*DistanceThreshold is the place where distance weight value be 0.5
- Type:
(double)
- property distance_threshold: float¶
[Read-Write] Maximum distance for which body pair info is baked
- Type:
(double)
- property distance_weight_mode: DistanceWeightMode¶
[Read-Write] DistHalfPointLambda*DistanceThreshold is the place where distance weight value be 0.5
- Type:
- property dry_run: bool¶
[Read-Write] Run op and display debug info but DON’T update IK Goals
- Type:
(bool)
- property ignore_source_scale: bool¶
[Read-Write] Ignore source scaling when computing relative distance relationships
- Type:
(bool)
- property retarget_contact_alpha: float¶
[Read-Write] Alpha from contact-body to secondary body representation in contribution pairs
- Type:
(double)
- property retarget_spring_alpha: float¶
[Read-Write] Alpha between primary and secondary pair distance relationship
- Type:
(double)
- property target_pelvic_bone: Name¶
[Read-Write] Physics body source -> target name mapping
- Type:
(Name)
- property target_physics_asset_override: PhysicsAsset¶
[Read-Write] Target mesh physics asset for retargeting relative body pair vertices
- Type: