unreal.PinBoneSettings¶
- class unreal.PinBoneSettings(source_bone_name: Name = 'None', translation_mode: PinBoneTranslationMode = Ellipsis, rotation_mode: PinBoneRotationMode = Ellipsis, prop_scalar: float = 0.0, prop_skeletal_mesh_asset: SkeletalMesh = Ellipsis, prop_anim_sequence: AnimSequence = Ellipsis)¶
Bases:
StructBasePin Bone Settings
C++ Source:
Plugin: RelativeIKOp
Module: RelativeIKOp
File: RelativeIKOp.h
Editor Properties: (see get_editor_property/set_editor_property)
prop_anim_sequence(AnimSequence): [Read-Write] Prop mesh to anim sequenceprop_scalar(double): [Read-Write] Alpha between primary and secondary pair distance relationshipprop_skeletal_mesh_asset(SkeletalMesh): [Read-Write] Prop Skeletal Meshrotation_mode(PinBoneRotationMode): [Read-Write] The method used to calculate the rotation of the bone.source_bone_name(Name): [Read-Write]translation_mode(PinBoneTranslationMode): [Read-Write] The method used to calculate the translation of the bone.
- property prop_anim_sequence: AnimSequence¶
[Read-Write] Prop mesh to anim sequence
- Type:
- property prop_scalar: float¶
[Read-Write] Alpha between primary and secondary pair distance relationship
- Type:
(double)
- property prop_skeletal_mesh_asset: SkeletalMesh¶
[Read-Write] Prop Skeletal Mesh
- Type:
- property rotation_mode: PinBoneRotationMode¶
[Read-Write] The method used to calculate the rotation of the bone.
- Type:
- property translation_mode: PinBoneTranslationMode¶
[Read-Write] The method used to calculate the translation of the bone.
- Type: