unreal.IKRetargetOpSettingsBase

class unreal.IKRetargetOpSettingsBase

Bases: StructBase

This is the base class for defining editable settings for your custom retargeting operation. All user-configurable properties for your “op” should be stored in a subclass of this. These settings will automatically be: 1. Displayed in the details panel when the op is selected 2. Saved/loaded with the op in the retarget asset 3. Applied to the op at runtime as part of a profile

NOTE: the derived type must be returned by the op’s GetSettingsType() and GetSettings()

NOTE: UProperties that require reinitialization when modified must be marked meta=(ReinitializeOnEdit) When modified, in the editor, these properties will trigger a reinitialization at which point the runtime Op will get the latest values automatically.

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRetargetOps.h