unreal.IKRetargetIKChainsOpSettings¶
- class unreal.IKRetargetIKChainsOpSettings(lod_threshold: int = 0, chains_to_retarget: None = [])¶
Bases:
IKRetargetOpSettingsBaseIKRetarget IKChains Op Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKChainsOp.h
Editor Properties: (see get_editor_property/set_editor_property)
chains_to_retarget(Array[RetargetIKChainSettings]): [Read-Write]draw_final_goals(bool): [Read-Write] Draw final IK goal locations.draw_source_locations(bool): [Read-Write] Draw goal locations from source skeleton.goal_draw_size(double): [Read-Write] Adjust size of goal debug drawing in viewportgoal_draw_thickness(double): [Read-Write] Adjust thickness of goal debug drawing in viewportlod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.