unreal.IKRetargetIKChainsOpSettings

class unreal.IKRetargetIKChainsOpSettings(lod_threshold: int = 0, chains_to_retarget: None = [])

Bases: IKRetargetOpSettingsBase

IKRetarget IKChains Op Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKChainsOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chains_to_retarget (Array[RetargetIKChainSettings]): [Read-Write]

  • draw_final_goals (bool): [Read-Write] Draw final IK goal locations.

  • draw_source_locations (bool): [Read-Write] Draw goal locations from source skeleton.

  • goal_draw_size (double): [Read-Write] Adjust size of goal debug drawing in viewport

  • goal_draw_thickness (double): [Read-Write] Adjust thickness of goal debug drawing in viewport

  • lod_threshold (int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.

property chains_to_retarget: None

[Read-Write]

Type:

(Array[RetargetIKChainSettings])