unreal.IKRetargetFilterBoneOpSettings¶
- class unreal.IKRetargetFilterBoneOpSettings(enabled: bool = False, lod_threshold: int = 0, bones_to_filter: None = [], alpha: float = 0.0, filter_settings: OneEuroFilterSettings = Ellipsis, reset_playback: bool = False)¶
Bases:
IKRetargetOpSettingsBaseFilter Bone Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: FilterBoneOp.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(double): [Read-Write] Range 0 to 1. Default 1. Blends the effect of the entire op.bones_to_filter(Array[FilterBoneData]): [Read-Write] A list of bone-pairs to copy transforms betweenenabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.filter_settings(OneEuroFilterSettings): [Read-Write] The settings to control the One-Euro filter behaviorlod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.reset_playback(bool): [Read-Write] If true, filter is reset when playback loops.
- property alpha: float¶
[Read-Write] Range 0 to 1. Default 1. Blends the effect of the entire op.
- Type:
(double)
- property filter_settings: OneEuroFilterSettings¶
[Read-Write] The settings to control the One-Euro filter behavior
- Type: