unreal.IKRetargetCopyBasePoseOpSettings¶
- class unreal.IKRetargetCopyBasePoseOpSettings(lod_threshold: int = 0, copy_base_pose: bool = False)¶
Bases:
IKRetargetOpSettingsBaseIKRetarget Copy Base Pose Op Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: CopyBasePoseOp.h
Editor Properties: (see get_editor_property/set_editor_property)
bones_to_exclude(Array[BoneReference]): [Read-Write] Bones added to this list (and their children) will not have their pose copied. They will be left at the reference pose.copy_base_pose(bool): [Read-Write] When true, will copy all the source bone transforms with matching names to use as a base pose. This can be useful for partial retargeting. NOTE: no retargeting is applied to the bone transforms, they are assumed to be fully compatible between source/target skeletons.copy_base_pose_root(Name): [Read-Write] converted on PostLoad deprecated: Property ‘CopyBasePoseRoot’ is deprecated.copy_from_start(BoneReference): [Read-Write] Filters the bones to copy when using “Copy Base Pose”. If specified, will only copy all children of the specified bone (inclusive).lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.
- property copy_base_pose: bool¶
[Read-Write] When true, will copy all the source bone transforms with matching names to use as a base pose. This can be useful for partial retargeting. NOTE: no retargeting is applied to the bone transforms, they are assumed to be fully compatible between source/target skeletons.
- Type:
(bool)