unreal.IKRetargetBodyIntersectIKOpSettings¶
- class unreal.IKRetargetBodyIntersectIKOpSettings(lod_threshold: int = 0, target_physics_asset_override: PhysicsAsset = Ellipsis, intersect_goals: None = [], intersect_bodies: None = [])¶
Bases:
IKRetargetOpSettingsBaseIKRetarget Body Intersect IKOp Settings
C++ Source:
Plugin: RelativeIKOp
Module: BodyIntersectIKOp
File: BodyIntersectIKOp.h
Editor Properties: (see get_editor_property/set_editor_property)
intersect_bodies(Array[Name]): [Read-Write] Physics bodies to do trivial intersection againstintersect_goals(Array[Name]): [Read-Write] IK Goals to check sphere intersections (Goal effector bone should have a sphere or capsule body!)lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.target_physics_asset_override(PhysicsAsset): [Read-Write] Target physics asset for checking intersections against
- property intersect_goals: None¶
[Read-Write] IK Goals to check sphere intersections (Goal effector bone should have a sphere or capsule body!)
- property target_physics_asset_override: PhysicsAsset¶
[Read-Write] Target physics asset for checking intersections against
- Type: