unreal.HoldoutCompositeSubsystem

class unreal.HoldoutCompositeSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: WorldSubsystem

Composite subsytem used as an interface to the (private) scene view extension.

C++ Source:

  • Plugin: HoldoutComposite

  • Module: HoldoutComposite

  • File: HoldoutCompositeSubsystem.h

register_primitive(primitive_component, holdout_state=True) None

Register a single primitive for compositing.

Parameters:
unregister_primitive(primitive_component, holdout_state=False) None

Unregister a single primitive from compositing.

Parameters: