unreal.HoldoutCompositeSubsystem¶
- class unreal.HoldoutCompositeSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
WorldSubsystemComposite subsytem used as an interface to the (private) scene view extension.
C++ Source:
Plugin: HoldoutComposite
Module: HoldoutComposite
File: HoldoutCompositeSubsystem.h
- register_primitive(primitive_component, holdout_state=True) None¶
Register a single primitive for compositing.
- Parameters:
primitive_component (PrimitiveComponent)
holdout_state (bool)
- unregister_primitive(primitive_component, holdout_state=False) None¶
Unregister a single primitive from compositing.
- Parameters:
primitive_component (PrimitiveComponent)
holdout_state (bool)