unreal.HierarchyTable

class unreal.HierarchyTable(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A general-purpose container asset for storing typed hierarchical data.

C++ Source:

  • Plugin: HierarchyTable

  • Module: HierarchyTableRuntime

  • File: HierarchyTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • element_type (ScriptStruct): [Read-Only] The element type is the type that each element is mapped into.

  • table_metadata (InstancedStruct): [Read-Write] The table metadata stores any data dependent on the table type needed to create and maintain the hierarchy.