unreal.HierarchyTable¶
- class unreal.HierarchyTable(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA general-purpose container asset for storing typed hierarchical data.
C++ Source:
Plugin: HierarchyTable
Module: HierarchyTableRuntime
File: HierarchyTable.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type(ScriptStruct): [Read-Only] The element type is the type that each element is mapped into.table_metadata(InstancedStruct): [Read-Write] The table metadata stores any data dependent on the table type needed to create and maintain the hierarchy.