unreal.HeightfieldMinMaxTexture
¶
- class unreal.HeightfieldMinMaxTexture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Container for a UTexture2D that can be built from a FHeightfieldMinMaxTextureBuildDesc description.
C++ Source:
Plugin: VirtualHeightfieldMesh
Module: VirtualHeightfieldMesh
File: HeightfieldMinMaxTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
lod_bias_min_max_texture
(Texture2D): [Read-Only] Lod Bias Min Max Texture: A LodBias MinMax texture derived from the LodBias texturelod_bias_texture
(Texture2D): [Read-Only] Lod Bias Texture: A LodBias texture derived from the Height MinMax texturemax_cpu_levels
(int32): [Read-Write] Max CPULevels: The number of mip levels to clone for CPU access.texture
(Texture2D): [Read-Only] Texture: The Height MinMax texture.
- property lod_bias_min_max_texture: Texture2D¶
[Read-Only] Lod Bias Min Max Texture: A LodBias MinMax texture derived from the LodBias texture
- Type:
- property lod_bias_texture: Texture2D¶
[Read-Only] Lod Bias Texture: A LodBias texture derived from the Height MinMax texture
- Type: