unreal.HeightfieldMinMaxTexture

class unreal.HeightfieldMinMaxTexture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Container for a UTexture2D that can be built from a FHeightfieldMinMaxTextureBuildDesc description.

C++ Source:

  • Plugin: VirtualHeightfieldMesh

  • Module: VirtualHeightfieldMesh

  • File: HeightfieldMinMaxTexture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lod_bias_min_max_texture (Texture2D): [Read-Only] Lod Bias Min Max Texture: A LodBias MinMax texture derived from the LodBias texture

  • lod_bias_texture (Texture2D): [Read-Only] Lod Bias Texture: A LodBias texture derived from the Height MinMax texture

  • max_cpu_levels (int32): [Read-Write] Max CPULevels: The number of mip levels to clone for CPU access.

  • texture (Texture2D): [Read-Only] Texture: The Height MinMax texture.

property lod_bias_min_max_texture: Texture2D

[Read-Only] Lod Bias Min Max Texture: A LodBias MinMax texture derived from the LodBias texture

Type:

(Texture2D)

property lod_bias_texture: Texture2D

[Read-Only] Lod Bias Texture: A LodBias texture derived from the Height MinMax texture

Type:

(Texture2D)

property max_cpu_levels: int

[Read-Only] Max CPULevels: The number of mip levels to clone for CPU access.

Type:

(int32)

property texture: Texture2D

[Read-Only] Texture: The Height MinMax texture.

Type:

(Texture2D)