unreal.HeightfieldMinMaxTexture¶
- class unreal.HeightfieldMinMaxTexture(outer=None, name='None')¶
Bases:
unreal.ObjectContainer for a UTexture2D that can be built from a FHeightfieldMinMaxTextureBuildDesc description.
C++ Source:
Plugin: VirtualHeightfieldMesh
Module: VirtualHeightfieldMesh
File: HeightfieldMinMaxTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
lod_bias_min_max_texture(Texture2D): [Read-Only] Lod Bias Min Max Texture: A LodBias MinMax texture derived from the LodBias texturelod_bias_texture(Texture2D): [Read-Only] Lod Bias Texture: A LodBias texture derived from the Height MinMax texturemax_cpu_levels(int32): [Read-Write] Max CPULevels: The number of mip levels to clone for CPU access.texture(Texture2D): [Read-Only] Texture: The Height MinMax texture.
- property lod_bias_min_max_texture¶
[Read-Only] Lod Bias Min Max Texture: A LodBias MinMax texture derived from the LodBias texture
- Type
- property lod_bias_texture¶
[Read-Only] Lod Bias Texture: A LodBias texture derived from the Height MinMax texture
- Type
- property max_cpu_levels¶
[Read-Only] Max CPULevels: The number of mip levels to clone for CPU access.
- Type
(int32)