unreal.HasCustomNavigableGeometry¶
- class unreal.HasCustomNavigableGeometry¶
Bases:
EnumBaseDetermines if, and how, a navigation element should export collision for AI navigation
C++ Source:
Module: Engine
File: NavRelevantInterface.h
- DONT_EXPORT: HasCustomNavigableGeometry = Ellipsis¶
Neither the custom geometry export delegate nor the default export will be called (can still add modifiers through the NavigationData export callback).
- Type:
3
- EVEN_IF_NOT_COLLIDABLE: HasCustomNavigableGeometry = Ellipsis¶
The custom geometry export callback is called even if the mesh is non-collidable and wouldn’t normally affect the navigation data.
- Type:
2
- NO: HasCustomNavigableGeometry = Ellipsis¶
Element custom geometry export callback is not called, but the default collision export is performed using its convex/trimesh collision.
- Type:
0
- YES: HasCustomNavigableGeometry = Ellipsis¶
The custom geometry export callback is called and indicates if the default collision export should also be performed.
- Type:
1