unreal.HasComponentOfClass¶
- class unreal.HasComponentOfClass(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseActorFilterHas Component Of Class
C++ Source:
Plugin: UserToolBoxBasicCommand
Module: UserToolBoxBasicCommand
File: BaseActorFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
component_class(type(Class)): [Read-Write]should_run_global_filter(bool): [Read-Write]should_run_unit_filter(bool): [Read-Write]