unreal.HarmonixMetasoundMusicAsset¶
- class unreal.HarmonixMetasoundMusicAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
HarmonixMusicAssetUHarmonixMetasoundMusicAsset: In this case, the music asset is comprised of a MetaSound that uses the Harmonix MetaSound nodes to generate musical time, and a midi file which maps the tempo and time signatures that define the music’s form.
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: HarmonixMetasoundMusicAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_sound_source(MetaSoundSource): [Read-Write]midi_song_map(MidiFile): [Read-Write]