unreal.HardwareDevicePrimaryType¶
- class unreal.HardwareDevicePrimaryType¶
Bases:
EnumBaseWhat is the primary use of an input device type? Each hardware device can only be one primary type.
C++ Source:
Module: Engine
File: InputSettings.h
- CAMERA: HardwareDevicePrimaryType = Ellipsis¶
7
- CUSTOM_TYPE_A: HardwareDevicePrimaryType = Ellipsis¶
Some custom devices that can be used for your game specific hardware if desired
- Type:
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- CUSTOM_TYPE_B: HardwareDevicePrimaryType = Ellipsis¶
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- CUSTOM_TYPE_C: HardwareDevicePrimaryType = Ellipsis¶
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- CUSTOM_TYPE_D: HardwareDevicePrimaryType = Ellipsis¶
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- FLIGHT_STICK: HardwareDevicePrimaryType = Ellipsis¶
6
- GAMEPAD: HardwareDevicePrimaryType = Ellipsis¶
2
- INSTRUMENT: HardwareDevicePrimaryType = Ellipsis¶
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- KEYBOARD_AND_MOUSE: HardwareDevicePrimaryType = Ellipsis¶
1
- MOTION_TRACKING: HardwareDevicePrimaryType = Ellipsis¶
4
- RACING_WHEEL: HardwareDevicePrimaryType = Ellipsis¶
5
- TOUCH: HardwareDevicePrimaryType = Ellipsis¶
3
- UNSPECIFIED: HardwareDevicePrimaryType = Ellipsis¶
0