unreal.HardwareDeviceIdentifier
¶
- class unreal.HardwareDeviceIdentifier(input_class_name: Name = 'None', hardware_device_identifier: Name = 'None', primary_device_type: HardwareDevicePrimaryType = Ellipsis, supported_features_mask: int = 0)¶
Bases:
StructBase
An identifier that can be used to determine what input devices are available based on the FInputDeviceScope. These mappings should match a FInputDeviceScope that is used by an IInputDevice
C++ Source:
Module: Engine
File: InputSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
hardware_device_identifier
(Name): [Read-Write] The name of this hardware device. This should correspond with a FInputDeviceScope that is used by an IInputDeviceinput_class_name
(Name): [Read-Write] The name of the Input Class that uses this hardware device. This should correspond with a FInputDeviceScope that is used by an IInputDeviceprimary_device_type
(HardwareDevicePrimaryType): [Read-Write] The generic type that this hardware identifies as. This can be used to easily determine behaviorssupported_features_mask
(int32): [Read-Write] Flags that represent this hardware device’s traits
- property hardware_device_identifier: Name¶
[Read-Only] The name of this hardware device. This should correspond with a FInputDeviceScope that is used by an IInputDevice
- Type:
(Name)
- property input_class_name: Name¶
[Read-Only] The name of the Input Class that uses this hardware device. This should correspond with a FInputDeviceScope that is used by an IInputDevice
- Type:
(Name)
- property primary_device_type: HardwareDevicePrimaryType¶
[Read-Only] The generic type that this hardware identifies as. This can be used to easily determine behaviors
- Type: