unreal.HapticFeedbackEffect_SoundWave

class unreal.HapticFeedbackEffect_SoundWave(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: HapticFeedbackEffect_Base

Haptic Feedback Effect Sound Wave

C++ Source:

  • Module: Engine

  • File: HapticFeedbackEffect_SoundWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sound_wave (SoundWave): [Read-Write] Sound Wave

  • use_stereo (bool): [Read-Write] Use Stereo: If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively.