unreal.HapticFeedbackEffect_SoundWave¶
- class unreal.HapticFeedbackEffect_SoundWave(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
HapticFeedbackEffect_BaseHaptic Feedback Effect Sound Wave
C++ Source:
Module: Engine
File: HapticFeedbackEffect_SoundWave.h
Editor Properties: (see get_editor_property/set_editor_property)
sound_wave(SoundWave): [Read-Write] Sound Waveuse_stereo(bool): [Read-Write] Use Stereo: If true on a vr controller the left and right stereo channels would be applied to the left and right controller, respectively.