unreal.HairSolverSettings
¶
- class unreal.HairSolverSettings¶
Bases:
StructBase
Hair Solver Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetPhysics.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_system
(NiagaraSystem): [Read-Write] Custom niagara system to be used if custom solver is pickedenable_simulation
(bool): [Read-Write] Enable the simulation on that groupforce_visible
(bool): [Read-Write] Force the Niagara solver component to be visiblegravity_preloading
(float): [Read-Write] Optimisation of the rest state configuration to compensate from the gravityiteration_count
(int32): [Read-Write] Number of iterations to solve the constraints with the xpbd solverniagara_solver
(GroomNiagaraSolvers): [Read-Write] Niagara solver to be used for simulationsub_steps
(int32): [Read-Write] Number of sub steps to be done per frame. The actual solver calls are done at 24 fps