unreal.HairSimulationForces¶
- class unreal.HairSimulationForces(gravity_vector: Vector = Ellipsis, air_drag: float = 0.0, air_velocity: Vector = Ellipsis)¶
Bases:
StructBaseHair Simulation Forces
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetPhysics.h
Editor Properties: (see get_editor_property/set_editor_property)
air_drag(float): [Read-Write] Coefficient between 0 and 1 to be used for the air dragair_velocity(Vector): [Read-Write] Velocity of the surrounding air in cm/sgravity_vector(Vector): [Read-Write] Acceleration vector in cm/s2 to be used for the gravity