unreal.HairShadowSettings
¶
- class unreal.HairShadowSettings(hair_shadow_density: float = 0.0, hair_raytracing_radius_scale: float = 0.0, use_hair_raytracing_geometry: bool = False, voxelize: bool = False)¶
Bases:
StructBase
Hair Shadow Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetRendering.h
Editor Properties: (see get_editor_property/set_editor_property)
hair_raytracing_radius_scale
(float): [Read-Write] Scale the hair geometry radius for ray tracing effects (e.g. shadow)hair_shadow_density
(float): [Read-Write] Override the hair shadow density factor (unit less).use_hair_raytracing_geometry
(bool): [Read-Write] Enable hair strands geomtry for raytracingvoxelize
(bool): [Read-Write] Enable stands voxelize for casting shadow and environment occlusion
- property hair_raytracing_radius_scale: float¶
[Read-Write] Scale the hair geometry radius for ray tracing effects (e.g. shadow)
- Type:
(float)
- property hair_shadow_density: float¶
[Read-Write] Override the hair shadow density factor (unit less).
- Type:
(float)