unreal.HairLODSettings¶
- class unreal.HairLODSettings¶
Bases:
StructBaseHair LODSettings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_threshold(float): [Read-Write] Max angular difference between adjacents vertices to remove vertices during simplification, in degreesbinding_type(GroomBindingType): [Read-Write] Defines the type of attachmentcurve_decimation(float): [Read-Write] Reduce the number of hair strands in a uniform mannergeometry_type(GroomGeometryType): [Read-Write] Defines the type of geometry used by this LOD (Strands, Cards, or Meshes)global_interpolation(GroomOverrideType): [Read-Write] Global interpolationscreen_size(float): [Read-Write] Screen size at which this LOD should be enabledsimulation(GroomOverrideType): [Read-Write] Groom simulationthickness_scale(float): [Read-Write] Scales the hair Strands radius. This can be used for manually compensating the reduction of curves.vertex_decimation(float): [Read-Write] Reduce the number of points for each hair strandsvisible(bool): [Read-Write] If disable, the hair strands won’t be rendered