unreal.HairLODSettings
¶
- class unreal.HairLODSettings¶
Bases:
StructBase
Hair LODSettings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_threshold
(float): [Read-Write] Reduce the number of vertices per strands in a uniform mannerbinding_type
(GroomBindingType): [Read-Write] If enable this LOD version will use the provided attachment pointscurve_decimation
(float): [Read-Write] Reduce the number of hair strands in a uniform mannergeometry_type
(GroomGeometryType): [Read-Write] If enable this LOD version will use cards representationglobal_interpolation
(GroomOverrideType): [Read-Write] Global interpolationscreen_size
(float): [Read-Write] Reduce the number of hair strands in a uniform mannersimulation
(GroomOverrideType): [Read-Write] Groom simulationthickness_scale
(float): [Read-Write] Reduce the number of hair strands in a uniform mannervertex_decimation
(float): [Read-Write] Reduce the number of vertices per strands in a uniform mannervisible
(bool): [Read-Write] If disable, the hair strands won’t be rendered