unreal.HairLODSettings¶
- class unreal.HairLODSettings¶
Bases:
StructBaseHair LODSettings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_threshold(float): [Read-Write] Reduce the number of vertices per strands in a uniform mannerbinding_type(GroomBindingType): [Read-Write] If enable this LOD version will use the provided attachment pointscurve_decimation(float): [Read-Write] Reduce the number of hair strands in a uniform mannergeometry_type(GroomGeometryType): [Read-Write] If enable this LOD version will use cards representationglobal_interpolation(GroomOverrideType): [Read-Write] Global interpolationscreen_size(float): [Read-Write] Reduce the number of hair strands in a uniform mannersimulation(GroomOverrideType): [Read-Write] Groom simulationthickness_scale(float): [Read-Write] Reduce the number of hair strands in a uniform mannervertex_decimation(float): [Read-Write] Reduce the number of vertices per strands in a uniform mannervisible(bool): [Read-Write] If disable, the hair strands won’t be rendered