unreal.HairGroupsLOD¶
- class unreal.HairGroupsLOD¶
Bases:
StructBaseHair Groups LOD
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
Editor Properties: (see get_editor_property/set_editor_property)
cluster_screen_size_scale(float): [Read-Write] If enable this LOD version will use cards representationcluster_world_size(float): [Read-Write] If enable this LOD version will use cards representationlo_ds(Array[HairLODSettings]): [Read-Write] Reduce the number of hair strands in a uniform manner