unreal.HairGroupsLOD
¶
- class unreal.HairGroupsLOD¶
Bases:
unreal.StructBase
Hair Groups LOD
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
Editor Properties: (see get_editor_property/set_editor_property)
cluster_screen_size_scale
(float): [Read-Write] If enable this LOD version will use cards representationcluster_world_size
(float): [Read-Write] If enable this LOD version will use cards representationlo_ds
(Array(HairLODSettings)): [Read-Write] Reduce the number of hair strands in a uniform manner