unreal.HairGroupsLOD

class unreal.HairGroupsLOD

Bases: StructBase

Hair Groups LOD

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetInterpolation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_lod_bias (float): [Read-Write] When LOD mode is set to Auto, decrease the screen size at which curves reduction will occur. The final bias value is computed by adding this value to the asset’s Auto LOD bias value.

  • lo_ds (Array[HairLODSettings]): [Read-Write] Reduce the number of hair strands in a uniform manner