unreal.HairGroupCardsTextures
¶
- class unreal.HairGroupCardsTextures¶
Bases:
StructBase
Hair Group Cards Textures
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetCards.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_texture
(Texture2D): [Read-Write] Attribute Textureauxilary_data_texture
(Texture2D): [Read-Write] Auxilary Data Texturecoverage_texture
(Texture2D): [Read-Write] Coverage Texturedepth_texture
(Texture2D): [Read-Write] Depth Texturematerial_texture
(Texture2D): [Read-Write] Material Texture: This texture is only used by hair meshes and can be generated through the hair-textures option on Groom Asset.tangent_texture
(Texture2D): [Read-Write] Tangent Texture