unreal.HairGeometrySettings¶
- class unreal.HairGeometrySettings(hair_width: float = 0.0, hair_width_override: bool = False, hair_root_scale: float = 0.0, hair_tip_scale: float = 0.0)¶
Bases:
StructBaseHair Geometry Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetRendering.h
Editor Properties: (see get_editor_property/set_editor_property)
hair_root_scale(float): [Read-Write] Scale the hair width at the roothair_tip_scale(float): [Read-Write] Scale the hair width at the tiphair_width(float): [Read-Write] Hair width (in centimeters)hair_width_override(bool): [Read-Write]